
GTA 3's change to third-person shooter was obviously the right move for the series, but Chinatown Wars gave us a glimpse of how the series could have developed if it had stuck to the old ways. It wasn't until I picked up Chinatown Wars for my DS in 2009 that I realised how much I missed the top-down perspective of the original GTAs. Ultimately you were just trying to buy low and sell high, but compared to most GTA criminal enterprises it felt significantly more engaging. And you couldn't just throw drugs at the hungry masses-Liberty City's gangs had different preferences, so some would sell you acid at a decent price and want to buy ecstasy. You could fill your sack of treats with all sorts of illicit substances, and then drive around the city trying to make the big bucks. See, the touchscreen stuff was really just an extension of Chinatown War's more hands-on approach to crime, encapsulated best by its drug-dealing system.

Some of that magic would be lost on PC, obviously, since you're not smearing your fingers across the screen, but the systems could absolutely still persist-and remain engaging-even without poking and prodding with a stylus. In particular, I was a big fan of how it made you hotwire parked cars with a quick touch-based minigame instead of immediately being able to jack them.

The DS's second screen and touchscreen interface made it distinct from the previous games.
